Kameleon
A downloadable game for Windows, macOS, and Linux
There's this letter in a post box... And a bunch of manuscripts up for evaluation. By the looks of it it's sometime in the evening. Or maybe morning? And what is it with all the windows?
Kameleon is a short story adventure game about phone calls, letters and jazz. It's developed with Unity for Windows, OSX and Linux.
Version 1.1 released (2.4.16):
Contains bug fixes, spelling stuff and a new optional hint system!
Status | Released |
Platforms | Windows, macOS, Linux |
Release date | Mar 29, 2016 |
Rating | Rated 4.0 out of 5 stars (5 total ratings) |
Author | eightbitskyline |
Genre | Adventure |
Made with | Unity |
Tags | 2D, artgame, Multiple Endings, Music, Noir, Point & Click, secrets, Singleplayer |
Average session | About an hour |
Languages | English, Italian, Norwegian Bokmål |
Inputs | Mouse |
Accessibility | Subtitles |
Links | Homepage |
Comments
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Love what you did with this game! I featured it on my list. I don't show it here, but I did play through to the ending and I didn't want to spoil it for anyone. I'll just say that I love how the ending ties in with the beginning and in general, the way you transition through what could be seen as different types of games.
I think it keeps players guessing about what they're actually in for until they get into it. Kudos on the game and keep up the good work!
Thanks! Happy you featured it as well along with some great looking games! :-)
Hi! I enjoyed your game, it was original and I did a gameplay :
The story and the art were awesome ! Something left me a bit confused, how to interpret the real ending of this game ?
Hello Break2fast! Cool that you enjoyed it and played it the whole way through! Added your vid to my YT-channel. The endings are very open ended. I'm not gonna tell you my interpretation, but I hope you created your own :-)
Clever. Very clever. Maybe worth telling people that there's a real ending because I doubted it and very nearly quit before reaching it. Thanks for offering this for free.
Glad you liked it! Thought about doing something to tell the player to continue, but in the end I decided that the doubt was a part of the experience. I didn't find a good way to do it either!